INTERACTIVE & KIOSK

Turn Every Touchpoint Into an Experience.

Create interactive experiences that help people explore, find information, access services and complete tasks — through digital touchpoints designed around your space and purpose.

PEOPLE SPACES TECHNOLOGY A MORE CONNECTED WORLD

Welcome

How can we help you today?

  • Find a Place
  • Explore Services
  • Events & Activities
  • Transport Info
  • REAL INTERACTIONS
  • REAL IMPACT
WHY INTERACTIVE

When People Need More Than Information.

Some moments require more than displaying content. Interactive touchpoints allow people to explore, make choices, find what they need and take action — directly within the physical environment.

  1. See
  2. Touch
  3. Understand
  4. Act
When People Need More Than Information.

Explore

Let people discover information, products, places or services at their own pace.

Find

Help people navigate spaces and find what they're looking for.

Choose

Guide people through options, recommendations and decisions.

Act

Enable people to submit requests, register, check in or complete other tasks.

Connect

Connect the physical interaction with digital systems, services and workflows.

DESIGNED AROUND THE INTERACTION

The Right Touchpoint Starts With What People Need to Do.

A successful interactive experience is not defined by the kiosk alone. It starts with the user, the task, the environment and what should happen after the interaction.

  1. Person

    Who will use it?

  2. Need

    What are they trying to accomplish?

  3. Task

    What should they be able to do?

  4. Environment

    Where will it be used?

  5. Interface

    What is the simplest experience?

  6. Outcome

    What should happen next?

We design the experience before selecting the device.

Two interactive kiosk devices side by side (placeholder)
  • People

    Real needs

  • Experience

    Intuitive and useful

  • Touchpoint

    Hardware and interface

  • Connected

    To your systems

INTERACTIVE IN THE REAL WORLD

Built Around What People Need to Do.

View All Use Cases
Retail & Customer Experience

Retail & Customer Experience

Office & Workplace

Office & Workplace

Venue & Exhibition

Venue & Exhibition

Public Service

Public Service

Transportation & Large Places

Transportation & Large Places

Tourism & Visitor Experience

Tourism & Visitor Experience

THE COMPLETE EXPERIENCE

More Than a Touchscreen.

A useful interactive solution depends on more than the display itself. Thunder brings together the experience, device, software, connectivity and operational workflow as one complete touchpoint.

Isometric graphic of the layered interactive system (placeholder)
  1. Experience & UX

    User journey and interface design

  2. Application

    Content, services and features

  3. Interactive Device

    Display, kiosk and peripherals

  4. Connectivity & Integration

    Connect with your systems

  5. Workflow & Services

    Turn interaction into action

  6. Operation

    Monitor, support and improve

INTERACTION CAPABILITIES

From Simple Interaction to Connected Service.

Explore Capabilities
  • Browse & Explore
  • Search & Find
  • Navigate
  • Register & Check In
  • Request
  • Scan & Identify
  • Connect
  • Complete Transaction

CONNECTED JOURNEY

The Experience Does Not Have to End at the Kiosk.

A physical touchpoint can be part of a wider journey — connecting to web, mobile, LINE and your operational systems when the experience requires it.

Continue on your phone
Explore Connected Experiences
HOW WE WORK

From Interaction to Operation.

01

Understand

People · Task · Space · Outcome

02

Design

Journey · UX · Interface · System

03

Deliver

Device · Integration · Installation

04

Operate

Manage · Monitor · Support · Improve

START YOUR INTERACTIVE PROJECT

What Should People Be Able to Do Here?

Tell us about the people, the space and what you want them to accomplish. We'll help you design the right interactive approach.

INTERACTIONS PEOPLE PLACES POSSIBILITIES